Welcome to KARDS Help Center

Search for answers to your questions by entering keywords below, or look through our knowledge base.

Cards

Cards are the foundation of KARDS.

You start with a limited collection of vcards which you then expand over time by acquiring stronger or more specialized cards. 

You can gain cards either directly as in-game reward, by crafting cards, or by purchasing and opening new packs (either with game gold or with real money). 

Around 350 different cards exist within KARDS (build 0.9.4 Early Access): 344 collectible cards and 6 cards that can be spawned only during a battle.

Card rarity

There are four different rarity levels in KARDS:

  • Standard
  • Limited
  • Special
  • Elite

Standard cards are the most common while Elite cards are the rarest cards. 

Card types

There are three types of cards

  1. Units
  2. Orders
  3. Countermeasures

Cards representing a deployable element on the battlefield are called Units. 

Cards that triggers a one-time effect and are then discarded are called Orders.

Cards that can be activated to cancel out opponent Orders are called Countermeasure.

Info on Cards

There are two different views of cards. One is the static view (e.g. in deck builder / card viewer), the other one is the battle view when the card is on the battlefield. 

Static view

Each card contains valuable information, such as deployment and operations costs, stats, abilities, and rarity.

Card_description.webp

Costs and unit info

The header section of a card contains information about the deployment costs, operations costs, the unit's name, and the nation that owns this unit.

Order cards and Countermeasure cards do not have operational costs.

Unit stats

Each unit has a attack and defense value expressed as in whole numbers (no fractions or decimals). These values can change throughout a battle.

Once the defense value of a unit dropped to zero (or below), the unit is destroyed and will be removed from the battlefield.

Unit abilities

A unit can have one or more special abilities. Additionally, units can have triggers.

Triggers and their effects are described on the card. 

 

Battlefield view

Once the card has been placed on the battlefield, the view slightly changes and focuses on the most important aspects: Attack and Defense, Operation costs. 

Card_description___battlefield.webp

The operation cost shows how many Kredits it costs to move this unit or to attack with it. 

Color coding

The operation costs on a card indicate if you can use it this turn or not. 

Card_-_Operation_cost_yellow.webp Yellow means that you have enough Kredits to use that card, and that it is available for action.

Card_-_Operation_cost_grey.webp Grey means that you cannot use the card. Either you don't have the required Kredits, or you have used that card already and cannot use it again.

The attack and defense indicate if a card has stats above or below the base stats:

Card_-_Operation_stats_green.webp Green means that the value is above the cards base value (e.g. the unit has been buffed). A tooltip (hover over the card) shows the reasons for the buff.

Card_-_Operation_stats_grey.webp Grey means that the value equals the cards base value.

Card_-_Operation_stats_red.webp Red means that the value is below the cards base value (e.g. the unit has been damaged).

 

The trigger icon indicates that this card can trigger some event. Hover over the card to get more details! 

Further info

Creating cards 

 

Was this article helpful?
0 out of 0 found this helpful

Comments